“Atlas Fallen” takes the choose-your-own-playstyle to the absolute extreme, explains Dev


It is up to the players how Atlas is picked up again.

Atlas Fallen, the upcoming action role-playing game from Deck 13 Interactive, promises to plunge players into a desolate, desolate but beautiful world ruled by sand spirits that must be reclaimed. As the May 16, 2023 release date fast approaches, the developers behind the title are revealing more and more details.

In a March 17th YouTube video, Deck 13 gave potential players a taste of the incredible customization and individuality their design look aims to encourage. In particular, Creative Director Jan Klose explained how the entire movement system was designed to encourage players to explore areas and complete quests.

“We have super cool agility in the game world,” he explained. “What are we going to do with it? We want to use it not only for combat but also for exploration. So much of the game revolves around agile movement, verticality, and exploration. We have a big, big world where you can find different things all over the place, and we really want to encourage that in players [to do] — use all that agility, use all that movement to explore, to find cool stuff, to really get into a very, very deep world. Play it your way, play it at your pace. Play it with the tools you like best.”

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However, it is not only the movement that is designed for the individuality of the players. Speaking of combat, Klose explained that players can take on the game’s antagonists – known as the Sand Wraiths – however they want.

“Players must figure out the best way to attack each opponent,” he continued. “We have many, many different ways you can attack the enemy – different weapons, different skills you can use… The bigger the enemies, the bigger the reward. And you can use that to tinker and change the way you tackle the next enemy.

Finally, the game will have a “wide range” of Essence Stones, items that give players specific boosts based on their choices. These will then be carried over into future battles and quests.

Klaus done: “[Players] can really tailor the playstyle to how you want to experience the game. We really like it when people create what they want to play with and choose what they want to choose… There’s a lot of player freedom and you can try to find your way of playing the game.”

In short, when Atlas Fallen launches on May 16th, it sounds like no two-player experience will be the same.

https://twinfinite.net/2023/03/atlas-fallen-takes-choose-your-own-playstyle-to-the-absolute-extreme-dev-explains/ “Atlas Fallen” takes the choose-your-own-playstyle to the absolute extreme, explains Dev

Isaiah Colbert

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