There was something special about playing platform games on the Game Boy. Sometimes we got these oversized chibi versions of characters and enemies that could seem more endearing than threatening. However, the impression often suggests a really entertaining game. Curse Crackers: For whom the beautiful woman struggles is a game that hits exactly what people liked about this formula, with Colorgrave offering an entertaining character who keeps his personality present throughout. It’s also especially fun to see a Game Boy-inspired title on the Nintendo Switch.
Cursecracker is set in a world recovering from a catastrophe that results in a battle between powerful factions led by dragon children. However, after a brief introduction, it quickly moves into a more focused story. A young woman named Belle, who used to be an acrobat, wants to date Clyde. When she gets there, she finds that Bonnie, a former friend of hers, has kidnapped him. Your goal is to save him, along with your smart bell and mascot Chime, as you explore the world intermittently to learn more about the world and perhaps get caught up in a larger conspiracy.
In general, the concept behind it Cursecracker is a pretty simple thing. Belle must get through each territory, face Bonnie’s minions, and travel the world along the way. The main method of movement is Chime, as you can throw the creature to deal damage to enemies or trigger switches for challenges, or use it and its momentum to reach higher areas through carefully executed throws. There are also times when you encounter foods from Claire that, once consumed, change Chime’s properties, allowing Belle to reach otherwise inaccessible areas. Since this is a typical platform game, this also means that there will be hidden collectibles such as medals, roses and oath blades.
What’s interesting is how Colorgrave plays with expectations. For example, the boss fights are usually not easy. Yes, battles will involve using Belle or Chime to attack after learning patterns. However, you will not always proceed as usual. A good example is the second boss fight, which requires a button press to open the enemy up to an attack. However, you will also come across situations where Chime is used in other ways or where you encounter NPCs in actual levels who then play roles later in the game. It’s almost like going through a level in a platform game. However, these NPC appearances and additional elements make it feel more like a part of a connected world than an isolated, separate space.
What I particularly liked, however, were the characterizations themselves. I suppose that’s to be expected after Colorgrave Wasteful In the end it was more than people expected, but the cast of Cursecracker is really fun. Each has great depth that gradually unfolds as you spend more time with it. It’s truly a game where you feel like the more you do, the more you learn. Yes, you earn the collectibles that trigger that little voice in your head: “Hey! You managed! That’s great! You are awesome! Let’s find more!” But you’ll also learn more about who all these people are.
It also runs very well on the Nintendo Switch. Cursecracker When you show up here it almost feels like the game is coming home. The aesthetics fit well. It’s responsive on the handheld. There is no protocol. The controls are perfect. It’s simply a well-optimized port.
Curse Crackers: For whom the beautiful woman struggles is one of those platformers that I didn’t expect to be so charming and rich. It perfectly captures the ambience of an era. He also manages to integrate his story and personality well into the experience, giving him a clearer identity.
Curse Crackers: For whom the beautiful woman struggles is available on Nintendo Switch and PC.