Diablo: Immortal players can now earn the game’s premium endgame content without paying real money.
A blog post on Blizzard’s website announced its plans to introduce a new currency called Telluric Pearls, which can be used to craft five-star legendary gems, items that were previously locked behind what are essentially loot box dungeons .
It’s not entirely clear how easy it will be to get Telluric Pearls, but Blizzard has announced two ways not to involve paying money for them. Players can trade hilts with Lieutenant Fizriah, the hilt trader in Westmarch, or earn them as rewards in Diablo: Immortal’s limited-time events.
They will also be available through in-game shop bundles like Seekers Supplies and Rift-Runner’s Supplies, but as the name suggests, these items cost money.
Diablo: Immortal’s push of paid end-game content proved quite controversial when it released in June, and many players were upset because Legendary Gems (required for most powerful upgrades) were only available after purchasing Legendary Crests. 45 of these cost $100 at their cheapest and still offered only a 0.5% chance of getting a Legendary Gem.
However, Blizzard CEO Mike Ybarra defended the monetization, saying it was implemented to make Diablo: Immortal more accessible.
The late game cost also popped up in our 6/10 review, as IGN said, “Diablo Immortal’s monster-slaying action is visceral and satisfying, and the game offers a massive amount of gameplay for free. That said, its monetization model and numerous limitations detract from the end-game experience, leaving plenty of room for improvement.”
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Ryan Dinsdale is an IGN freelancer. He’ll be talking about The Witcher all day.
https://www.ign.com/articles/diablo-immortal-adds-a-way-to-earn-its-end-game-content-instead-of-just-buying-it Diablo: Immortal adds a way to earn its endgame content instead of just purchasing it