Everything you need to know about the Seeker’s Privilege and the Ultimate in the Sublime

Seeker is a class unique to Super People. They rely on gadgets and abilities to detect where their enemies are, then surprise them with a well-placed ambush. The Seeker is also one of the few character classes created for a lone wolf in Super People.

Exclusive right

  • Massive Damage Increase – SMG . Class
    • Level 1: +10% damage
    • Level 2: +15% damage
    • Level 3: +20% damage

All classes in Super People have a Specialized Weapon class, which ranks and gives them more damage against a particular weapon. Keep in mind that while the weapon may change from game to match, the weapon type remains the same.

  • Cover Fire: Yes
    • Level 1: Increases the tilt angle and speed by 70% when leaning to the right.
    • Level 2: +20% Defense while leaning.
    • Level 3: +20% damage when leaning.

Seekers gain increased damage and defense while looking around their cover, and they can peek faster than most while this perk is active.

  • Border control
    • Level 1: Damage and Defense increase by 10% when you get close to Ice Storm
    • Level 2: Damage and Defense increase by up to 15% when you get close to Ice Storm
    • Level 3: Damage and Defense increase by 20% when you get close to Ice Storm

Border Control gives Seekers an idea of ​​where they can play; Players fleeing Ice Storm easily find targets, especially when combined with Hostile Detected.

  • Hometown: Mountain
    • Level 1: +5% damage while hiding behind trees or in rocky terrain (Cooldown: 1s)
    • Level 2: +7% damage while hiding behind trees or in rocky terrain (Cooldown: 1s)
    • Level 3: +10% damage when hiding behind trees or in rocky terrain (Cool Time: 1 second)

Stacks at home with Borderline Control, meaning that players who have both full perks continuously take +30% damage.

  • Ballistic tracking
    • Level 1: You can see the trajectory of the Thrower.
    • Level 2: -25% damage taken from Throws.
    • Level 3: -50% damage taken from Throws.

Note that this perk only allows the Seeker to see thrown items, such as Tomahawks, grenades, and the like.

  • Enemy detected!
    • Level 1: Locate an enemy closest to you within a 50 meter radius (Cool Time: 80 seconds)
    • Level 2: Locate an enemy closest to you within a 50 meter radius (Cool Time: 70 seconds)
    • Level 3: Locate an enemy closest to you within a 50 meter radius (Cool Time: 60 seconds)

Pairing detected insects with Heartbeat makes it easy for enemies to catch before they even know you’re there. If you’re going to jump on an enemy, make sure you’re walking and limit the noise you make.

  • Scanning the landing zone
    • Level 1: Locate enemies that have landed near your landing zone for 5 minutes.
    • Level 2: +5% movement speed.
    • Level 3: +10% movement speed.

Landing area scanning works when you initially jump and scans a wide area around your landing area looking for enemy presence. The data isn’t exact in terms of accuracy, but it should be more than enough to give you a general direction on where to look.

  • Heart rate sensor
    • Level 1: The heart rate sensor is available at Position 4.
    • Level 2: +10 meters Heart Rate Sensor detection range.
    • Level 3: +20 meters Heart rate sensor detection range.

Heartbeat Sensor requires the player to put their weapon there and the screen goes dark while the character focuses on the sensor. The balance is that the Seeker can use the device to find enemies through walls or hills.

  • Molotov’s Trap
    • Level 1: Upgrade Molotov Cocktails to Molotov Traps (automatically explode when enemies are nearby. Up to 2 traps can be deployed). Acquire 2 Molotov Cocktails and increase the weight capacity of the backpack.
    • Level 2: 3 Deployable Traps and +1 meter activation radius.
    • Level 3: 5 Deployable Traps and +2 meter activation radius.

Molotov traps are thrown, not set. This allows them to use to throw them inside buildings that enemies may soon visit. Be careful: Molotov traps are very easy to notice by enemies, so it is best to place them in buildings that have not been looted and have a lot of clutter.

  • Finally – Swipe
    • Do three quick slides in eight seconds (Cool Time: 60 seconds)

Sliding gives Seekers an eight-second window where they can slide up to three times. The effect ends after one of the two criteria is met. Very fast gliding: use this to quickly close the gap between you and your enemies while dodging enemy fire.

https://www.gamepur.com/guides/everything-you-need-to-know-about-seekers-perks-and-ultimate-in-super-people Everything you need to know about the Seeker’s Privilege and the Ultimate in the Sublime

Luke Plunkett

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