Killing Kratos was never considered


No shock value here.

It’s a fairly common occurrence in all types of media for a main character or beloved supporting character to die in a sequel. With God of War Ragnarok, there may have been some speculation that Kratos would eventually meet an untimely end, especially since Atreus is finally playable for the first time. However, Sony Santa Monica quickly put those theories and speculation aside in an interview with The Washington Post.

Game director Eric Williams explained that the team never considered killing Kratos in the story for many reasons, the main reason being that this wasn’t the story they wanted to tell.

“The story we wanted to tell was this idea that this parent-child unit comes together and then grows strong enough that they know each other and they know they’ve improved each other and that if you were to break them apart, you would still feel like they’re fine. And death is something else. This generates different emotions, there is a lot of sadness and regret. If you just watch your kid go to college, it’s a natural progression that doesn’t matter that much in the end.”

Washington Post

It certainly makes sense since the relationship between Kratos and Atreus is the heart and soul of God of War. These games are about family ties, and there are certainly key aspects of the game that just wouldn’t work if a main character were killed off.

God of War Ragnarok is now available on PS5. Killing Kratos was never considered

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