Overwatch 2 Beta Patch Notes Today (April 26)

That surveillance 2 Beta patch notes were released after the launch of the first PvP test.

For those looking to partake in the new experience, there are many restrictions that may mean you have to wait longer than you’d like.

For now that surveillance 2 Beta is only available on PC, but there are plans for it to come to consoles later. There will also be several testing periods for the game before it goes live later this year.

Here’s the latest information Blizzard released today on the new Overwatch 2 beta patch notes.

Monitoring | Cross-play launch trailer



Monitoring | Cross-play launch trailer






Overwatch 2 Beta Patch Notes for April 26th

While the information was shared on the official website, some caching issues mean you may not be able to view the full Overwatch 2 Beta patch notes released by Blizzard today. Luckily for everyone, players are posting them online so everyone can see the latest news regarding PvP testing.

Blizzard has warned that everything you see in the beta is a work in progress and that this PvP testing phase will be used to collect feedback. This means that there will be many bugs and other issues that can lead to desktop crashes or gameplay issues.

Fans may also notice that some Overwatch features are missing from the beta. This reflects the current work-in-progress status of the game and will change during testing, meaning there’s plenty to look forward to. Below are the latest Overwatch 2 beta patch notes shared by Blizzard:

Sticky Notes

  • New Game Mode – Push Push is a new game mode available on two brand new maps: Toronto and Rome. Gameplay unfolds with two opposing teams battling for control of a single common objective, the Treadweather TS-1 Large Utility Robot, starting in the center of the map.
  • Each team fights to take control of TS-1 like a payload: by having teammates next to TS-1 with no enemies nearby. When a team takes control of TS-1, it slowly pushes its team’s barricade along the given path towards the opposing team’s starting position. If TS-1 and the barricade reach the goal at the end of the path, the team controlling TS-1 wins the game.
  • If the opposing team takes control of TS-1, they will abandon the first team’s barricade and reverse direction. TS-1 then quickly moves back along the path until it reaches the opposing team’s barricade, which then pushes toward the first team’s spawn.
  • Halfway between the starting point of TS-1 and each team’s final destination is a forward checkpoint objective along the path. When TS-1 pushes a team’s barricade to their front checkpoint, that team activates a closer respawn location. This respawn location is disabled when the other team regains control of TS-1 and then moves TS-1 to a point on the path before the forward checkpoint.
  • Players have 8 minutes to push their team’s barricade to the final goal and win. If neither team’s barricade reaches its final destination after 8 minutes, the team that has their barricade farthest away AND has control of TS-1 wins. The game goes into overtime if control of TS-1 is disputed or the team currently in control of TS-1 has not traveled the furthest distance. Overtime ends if the team with TS-1 loses control of it or if the team with control of TS-1 pushes their barricade a distance greater than the opponent’s.
  • Assault Maps Are Being Removed With the addition of the Push gamemode and its new maps to Overwatch, we have decided to remove all maps that use the Assault gamemode from both fast and competitive map rotation.
  • After examining all of our maps and game modes, we realized that the Assault game mode has always been a source of dissatisfaction for many members of our community. We believe that many of the issues for the Attack maps could only be resolved by making major changes to the game mode and major overhauls to the maps, resulting in complete level rebuilds. We’ve shifted our focus to create maps in exciting new locations around the world like Toronto and Rome.
  • Although Assault maps will no longer be in standard rotations, all Assault maps (Hanamura, Temple of Anubis, Volskaya, Paris, and Horizon Lunar Colony) will still be available for use in custom games and the Workshop. We’ll also look at future ways to bring them back into fast and competitive map rotations, as well as special events and arcade game modes.
  • 5v5 For Quick Play and Competitive Role Queue modes, the team composition is now 1 Tank, 2 Support, and 2 Damage heroes. For Quick Play Classic, Open Role Queue and arcade modes like CTF or Mystery Heroes, the number of players in a team is now 5 instead of 6.
  • With one less player on each side, the individual contribution means more to the overall team success. Fewer players on the map also changes gameplay in a variety of positive and sometimes subtle ways. Players have more space to spread out and the battlefield is easier to understand because there are fewer visuals and sounds around you.
  • The removal of a tank hero from restricted role queues has allowed us to revamp all of our tank heroes to make them even more impactful and fun to play. This change will increase gameplay clarity for all hero roles and make matches flow more smoothly.
  • Scoreboard Tab We’re making a big change to the Scoreboard screen, showing key real-time stats for all players in the game, including eliminations and deaths. They are presented in a new layout that reflects other competitive games and sports. This new layout should give players an overall more accurate view of the game.
  • As a result of this change, we are retiring the fire and medal systems. Both systems are no longer necessary as the new scoreboard provides a more accurate and easier-to-read view of each player’s performance-related data. We plan to revisit the Fire system in the future as it can generate excitement and positive feedback on great plays by you or your teammates. These changes are a work in progress and we look forward to hearing what the community thinks about these updates!
  • SOUND Weapon sound updates New weapon fire audio for all heroes Environment audio updates New “Convolution Reverb” system – more realistic environments 3D Reverb – can hear the environment your enemies are shooting into and gives more gameplay information Weapons – and Blast Tails – Weapon decay and explosions now reflect the environment in which they occur Debris updates – a more complete pass for weapon impacts and explosions to react to the surface they impact Range impacts and explosions UI sound updates “Kill Added Stinger” sound for final blows. Added “Teammate Down” sound so you know when you lose a teammate in battle. Get hits different types of health (normal, armor, shields, overhealth) Home theater mix Improved use of subwoofer/LFE channel Panning sound options Teammate and opponent eliminates optional sounds There are two new settings in sound options to turn on the sound when a teammate or an enemy is eliminated Audio Mix Options We have audio mix options for various general settings (home theater, TV, headphones, etc.). They are still in the early stages of tuning and will likely change as we develop them through the betas.
  • Unit Impact Sounds We’ve added unit impact sounds that now correlate with the type of health pool you’re impacting – for example, you’ll hear armor impact sounds on Reinhardt until his armor is depleted, and flesh impact sounds when he’s in his default health pool. This applies to all heroes, regardless of what type of material they are made of.
  • FEATURES Ping System This highly requested feature is finally making its debut in Overwatch! The ping system is bound to the middle mouse, the G and the left D-pad by default, offering a range of new communication options. Ping allows players to place waypoints anywhere in the world to strategize with their allies or suggest which enemy heroes to attack. Tapping the ping button triggers a contextual ping that highlights a location, flags enemies, confirms allied pings, sends objective pings, or even tells injured allies to group with you when playing support! Pressing and holding the ping button will open the ping wheel where you can choose from a variety of pings to place in the world or on your hero. Double-tapping the ping button triggers a warning ping when you can’t see an enemy hero but want to alert your team of a potential threat. Many of the parameters of the ping system can be changed under Options > Control. Please share your feedback about the ping system and any improvements you’d like to see in the future! We will continue to adjust the ping system as we test, but here are some items that are currently in the works:
  • Enemy hero ping icons use temporary graphics Controller support is a work in progress There are text-to-speech placeholders for some pings while we finalize the recording process. Localization is only partially complete for some languages. Read more about the ping system in our blog: An Inside Look at the Overwatch 2 Ping System.
  • Heads-up Display (HUD) Visual updates to some Hero HUD elements and in-game HUD elements Some elements of the HUD have not yet been fixed MAPS Control Ilios
  • (NEW) Lijiang Tower evening lighting
  • (NEW) Dawn Lighting Oasis
  • (NEW) Night lighting Escort (NEW) Circuit Royal
  • The stunning future playground of the mega-rich, Circuit Royal is Overwatch’s brand new escort map. Protect the payload as you battle the gilded promenade through the marble archways of luxurious Monte Carlo up to the majestic Hotel Arche. Dorado
  • (NEW) Evening Illumination Route 66
  • (NEW) Nightlight Hybrid (NEW) Midtown
  • Midtown, New York City, scene of some of the fiercest fighting in the Omnic Crisis, and our newest hybrid map! Drive your enemies back through the shadows of the skyscrapers. Then claim the payload and escort it through the thriving heart of Manhattan to its destination in historic Grand Central. line of kings
  • (NEW) Eichenwalde evening lighting
  • (NEW) Evening Illumination Push (New) New Queen Street
  • New Queen Street, in Toronto after rebuilding, is one of our new push cards! Fight for control of your robbery

Other news, Overwatch 2 Beta: All changes and reworks for playable characters

https://www.hitc.com/en-gb/2022/04/26/overwatch-2-beta-patch-notes-today-april-26/ Overwatch 2 Beta Patch Notes Today (April 26)

Brian Ashcraft

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