Quake II update now available on Switch, patch notes

Bethesda’s new version of Quake II I’ve just started distributing a new update and it’s live on the Switch.
The patch includes quality of life improvements, balance changes, and notable bug fixes. A lot of what’s done here is based on player feedback.
Here is the full overview:
Quake II update patch notes
General gameplay
- Added controller vibration effects when taking damage
- In the Input Options menu, “Always Run” has been restored, with separate options for controller and keyboard
- The “Save” and “Load” menus now display which campaign a save came from
- The compass, Drop CTF Tech And Use the grabber Actions can now be assigned as custom bindings from the Input Options menu
- Added a toggle for Underwater Warp in the Gameplay Options menu
- The window in which input is not allowed after deactivating the weapon or inventory wheel has been increased in size to prevent incorrect look inputs or accidental deselecting of items/weapons
- Disabling Show Bob in the Gameplay Options menu will reduce head wobble
- Added missing tank animation
- Improved compass target navigation in various locations in Quake II, The Reckoning, Ground Zero and Quake II 64
- Skipping cinematics now requires pressing the action key/button instead of any key/button
- An additional chain segment has been added to the plasma beam and grappling hook when using higher fields of view
- Improved cases where momentum was lost when climbing stairs
- Depending on the player model selected, the correct drowning sounds are now used
Multiplayer
- Added the ability to load quick saves and manual saves in online co-op mode without having to return to the lobby
- Bot chat can now be disabled in the Multiplayer Options menu
- Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu
- The maximum number of visible games in the Multiplayer/Online/Join Game menu has been increased from 20 to 50
- Excludes full servers from visible games in the Multiplayer/Online/Join Game menu
- Quake II 64 physics changes have been disabled when playing Quake II 64 multiplayer maps
- Spawn Farthest is enabled by default in competitive game modes
- For team-based game modes, Auto Join Teams is enabled by default
- Default ask limit increased to 30
- Set multiple cvars as cheat enabled and prohibit hosts from using them when cheats are disabled
- Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) have been updated to better reflect the original versions of these Capture the Flag maps
Balance changes
- Railgun damage increased from 100 to 125
- Monsters no longer dodge shots from the side or behind
- The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided
- Turrets no longer deal additional damage when blindly fired
- Killing a Brain while its chest is open now always counts as a kill
- Monsters no longer open nearby doors immediately after spawning
- Fixbots stop healing when they reel in pain
- Berserker:
- The Berserker’s attack can be dodged by jumping when the blow is struck
- Added a visual indicator to show when Berserker’s Leap is charging
- Added an additional 100ms delay before the Berserker jumps after being fully charged
- Reduced damage from slam attacks
Multiplayer
- For balance reasons, ladder sounds have been removed from multiplayer
Troubleshooting
- Reduced the size of the vision cone on ambush monsters to address some cases of accidental trap activation
- The Force Shield will no longer reactivate after picking up ammo if it was manually turned off
- Power-ups no longer leave a phantom pickup after a player dies
- Fixed a crash when a soldier attempts to perform a running attack against no player
All players on Switch can now access the new update for Quake II.
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