Sledgehammer optimizes aim assist and snake behavior in MW3

There are two constant sticking points for the Call of Duty community – particularly the more competitive part. First, there is the concern that players can still “snake” and no one is doing anything about it. Second, there’s an ongoing debate about aim assist being too “powerful” for controller-based players, and that’s a big problem. Well, in a recent interview, the developers at Sledgehammer Games revealed that they are actively targeting these two areas for improvement.

In a recent chat with a content creator, key developers at SHG revealed that the team is “investigating” snake behavior and “optimizing” aim assist. This is all based on community feedback, and this seems to be how Sledgehammer Games is approaching the further development of Modern Warfare 3. Almost every update so far has mentioned that changes should be made to the game based on the feelings of those who actually play the game – but it’s still not perfect.

What’s wrong with aim assist?


Image source: Activision Blizzard

In a cross-platform world, a dispute between keyboard and mouse and controller-based players was always inevitable. Many PC gamers claim that “Aim Assist” is a hugely overpowered mechanic that gives players an amazing advantage in the game, much to the chagrin of those who use controllers. With this in mind, Sledgehammer Games is taking active steps to keep the community happy and taking a close look at the feature.

They emphasized in the interview that it was “fine at the moment” but that they needed to take a closer look at the matter. A possible solution is to remove the various aim assist options, such as: B. Switch the mode to “Precision”, “Focus”, “Black Ops” and “Standard”. This way, they reduce the need to optimize multiple options and can focus on just one that everyone uses.

And what about snakes?

This is more limited to the competitive hardcore community. In short, snake punching is a mechanic that players can abuse by lying down and quickly getting up from behind cover, moving their head up and down so quickly that it’s almost impossible to hit them. It’s a complicated thing to perfect, but some of the best Call of Duty players in the CDL right now are notorious for exploiting this exploit.

The developers of Sledgehammer spoke out clearly against the exploit:

“When you meander, you’re intentionally trying to manipulate the game and gain an advantage.” So when people see that from the other side and actually try to shoot that person, it’s not a great experience and looks kind of weird and unconventional.”

Nobody likes snakes, especially not the Call of Duty esports fans who watch teams compete for million-dollar prize pools. Ultimately it becomes a battle to prove who can weave more effectively, and that’s not a good picture. In some games, a “slowdown” occurs if you try to change your stance too quickly. It prevents things like “teabagging,” but also slows down players who move in “strange and unconventional” ways, as Sledgehammer puts it.

Would you be happy to see the back of the snake?

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